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Sins of a solar empire titans
Sins of a solar empire titans






sins of a solar empire titans

Cause all abilities to be disabled and damage per second taken for all targets in range.

sins of a solar empire titans

Targets all enemy Frigates, Capital Ships, Structures, Starbases, and Titans in range. If the next ability is Explosive Shot, the damage range area is also doubled.ĭamage taken / sec - 40.0 / 50.0 / 60.0 / 70.0 This ability doubles the damage output of the next ability the Titan uses.

sins of a solar empire titans

Note that the primary target can be a Titan, but Titans are excluded from the in-range damage. This ability targets a single unit and then does damage to all units in range of that target. Please provide feedback if you see anything amiss.įires a salvo of projectiles, dealing damage to and lowering the armor of all enemies (except Corvettes) in a cone in front of the ship.įires an extremely powerful, long-range shell, dealing massive damage to a single enemy target (excludes Corvettes).įires an explosive shell at an enemy Frigate, Capital ship, or Titan - dealing damage and knocking back nearby enemy Corvettes, Frigates, and Capital ships. Things have stabilized a bit with regard to how the Titans work, so I thought it a good time to pull this together.








Sins of a solar empire titans