



Progress allows the player to have complete control over how fast skills advance, and also provides a few new ways for skills to advance as well (missed spells can add a percentage to that skill's advancement).Īll three mods are very configurable via the mod's. Whichever mod I end up using I always make sure to use tejon's too. If I plan to play something like a 70's-era Dungeons and Dragons-style "class" I tend to use NGCD, in my experience, functions best when players stick to defined classes and archetypes. Realistic Leveling, in my experience, adapts quickly to player/character decisions like this. More and more I find I like to roleplay characters whose behavior is altered by their experiences in the game. I tend to use when playing jack-of-all-trades characters and characters who change in some way during play. Can I just say how much I despise Oblivions scaling Like, Im willing to let random bandits wearing. I choose which one I use based on the character I intend to play. So I ended up installing a mod that makes all stat-ups +5.
